![]() ![]() This tries to measure a player's ability to control vision in the map, whether by placing wards or tracking enemy movement. ![]() It measures how likely this player is to push forward, pressure their enemies, engage and fight, looking to make use of their advantage, kill pressure, kills, gold difference, etc. Being good at the game does not make you a good player, but landing every shot will certainly help you getting away with a double kill when the enemy ganks you for overstaying.Īggresion (AGG): A player's aggresive instinct. How likely this player is to press the right buttons at the right time, to land skillshots, efficiently use their champion's kit and outplay their opponents. Mechanics (MEC): A player's raw mechanical skill. So every role undergoes a different process of evaluation and the ratings are based on role-specific performances.Īs this is League of Legends and not football, I cannot measure players' passing or goalkeeping abilities, so I had to come up with a system for League, so the stats are the following: Different roles benefit from different stats, for example, Support is the role that benefits the least from having good mechanics, so that stats "weighs" less, so to speak. ![]() The "big number" you see is an average from all the stats relevant. Hi guys! Some time ago I made a post with the same idea, and after some nice comments and people asking for a follow-up post after MSI, here it is!Īfter reviewing stats and VODs, I get that info from the player's performances and rate them in a similar fashion that FIFA games rate footballers. Live Discussion Archive AMAs Organization Schedule For LEC, LCS, LPL, and LCK Esports Wiki Pages Spoiler free Subreddit START AUTO-GENERATION, DO NOT TOUCH Upcoming Matches Match Changes to Server Status Rule Subreddit Information ![]()
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